Concept Art Task - Environment

Background: The area that require concept artwork leads the player character (a mercenary) into a choke point facing the opposition. There are cover objects for characters to hide behind.

Things to consider: The environment should be cold and gritty, with areas of intense fire and smoke from a previous firefight. We also need localized pools of light where we can put the characters so they can be readily identified. Potential entrances and exits would need to be conceptualized as well. These entrances/exits should be visually identifiable as the player moves through the environment.

Locale: War torn city during a harsh cold winter

What is required: Based on the floor plan included below, create environmental concepts (as many as you see fitting) to show the following:

  • Player's eye view of the environment, perhaps an inspirational artwork depicting the dramatic moment.
  • Various views of the area from different vantage points

What we're looking for: We would like each candidate to detail the way they approach each concept illustration they submit. Below is a suggestion of just one of the ways candidates can show their creation process:

  • Thumbnail sketches/ideas showing different ways one can visualize the compositions
  • Initial value sketches of the proposed illustrations
  • Colour sketches showing forms, mood, and lighting
  • Final version with all the elements together
  • Brief annotations showing the thought process behind each decision

Below is a rough top down view of the area that we need conceptual artwork.

Level map

Note: We're looking for the creative process and the ability to communicate ideas and designs through the illustration. The final version does not have to be final rendered quality for publication.

Best of luck, and we are looking forward to your submissions!



2D/Graphic Design Task

To conceptualise and produce finished artwork for the following brief:

Produce a logo for a fictional racing game, "HARDCORE RACING". In addition to the logo, we would also like you to produce three ingame menu screens to feature within the fictional game.

Breakdown of content needed for each of the screens to design:

  1. MAIN MENU - single player, multiplayer, arcade mode, options.
  2. VEHICLE SELECT - manufacturer, make, colour, technical specs.
  3. LOCATION SELECT - city, track, weather, time of day.

Think of the content to be included within each screen, icons, imagery etc. and come up with designs for these. If needed, research what already exists for inspiration. All designs should be laid out on a 1280x720 pixels screen with all important information being contained within a 1024x576 pixels safe area of that screen. We will want to see initial sketches through to final artwork for the designs that the applicant has come up with.